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Old Jun 17, 2005, 09:01 AM // 09:01   #1
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Default Latest update (Quest's)

Does anyone feel the same regarding the last three quests on Wednesdays update.

TOO DAMN EASY. If you read through the post the guys doing most of the complaining (me as well) are the guys that have finished the game.

Yeah we can run around and admire the views take it all in but i did that through all the beta weekends. The last three quests I did solo in 10 mins. We need something to get our teeth into for lvl 20+ players in PVE. Not fighting lvl10 imps. If players dont like it too tough then they dont have to take the quest. Maybe an elite Skill at the end of it of your choice.

Give us lvl20's something to go at please, Something that will make me depressed because I just cant get by it.

Some people are never happy
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Old Jun 17, 2005, 09:12 AM // 09:12   #2
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How about dumping the lev 20 and trying a new profession cycle... not only will you unlock new skills and runes in the process but you will be playing the game from a different perspective. Plus not very many of the lev 20s actually played very many quests at all... I found this out by acedent the other day actually. I was talking about a quest and they were like WTH? you mean I can get more Attrib points??? without having to level up? I was like Huh yea there are two quests that do that actually...
To which I got ... Oh I skipped the quests, I just did the missions and bonuses...

Sorry thats not FINISHING the game, thats just finishing the available missions, which is only 60% of the game. Another Large part is the Quests, Another is collectors, another is the PvP, GvG and Hall of Heros matches, Another is the Bonus missions in the Underworld and Fissure of Woe from the Temple of Ages. So there is actually plenty for lev 20s to do if they choose to.

And Again, you can always scrap your primary character (you can always remake the build for PvP if you want too) and try a new profession sequence out. If you were a monk the first time, try being something else this time... Often neglected professions are Mesmers and Necromancers. I made one recently and was pleased to find MANY MANY good drops for them, AND Runes for them are pretty reasonable too. Compaired to Warrior and Monk Runes at least.

Last edited by =HT=Ingram; Jun 17, 2005 at 09:14 AM // 09:14..
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Old Jun 17, 2005, 09:13 AM // 09:13   #3
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well think about where they are. they are no harder then any other quests in those areas that give about the same xp. Just becuase you are father along and can cull thru them doesn't mean they are easy easy. just easy for you.

from teh sounds of it Footprints and Furnace will be a challange for a lot of people. just hold on. you have 2 whole areas coming not just a couple quests(which judging by everything are just ones they put finsihing touches on and put into the game. i mean teh characters have been there and had absolutly no interactive text until the quests were put in. been making me take mental note anytime i found textless npcs latly)
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Old Jun 17, 2005, 10:35 AM // 10:35   #4
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Some of the new quests could have been longer. they were too short to begin with. At least adding a challenging mission+bonus to do would have been wonderful. or instead of adding in 3 new quests add like 20 or something.. Quests arnt that hard to think up either most of them are: go get X item from here, and kill X monster there etc.

Example: The faulse god's quest. could have been better thought out. I was under the impression that I was going to embark on a quest to kill a couple of superor white mantel freaks opposing as gods. Simular to that guy in blood stone fen..
But instead they just stuck one mini boss out in the middle of know where. The least they could have done is added a few mini boss's around the Guildwars islands.. giving players a chance to seek out these faluse gods.. abit of traveling but hey it be more exciting then just walking out the portal killing some dude and retriving your reward.

I have a heap of quests Ideas, (do not know where to summit them) That are more adventurous, more thought out, and offer players more involvement with guildwars why seeking out the mission or quests.. But thats just me.. pickin at this and that..
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Old Jun 17, 2005, 12:31 PM // 12:31   #5
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Our guild got tired of waiting for the Custom Quest upgrade for our guild, so we started making our own custom quest posts in our forums, then sending the guild members out to achieve them... we are working out rewards and items to pickup for them now. we currently have 6 custom guild quests and many more in development...
here is an example of one of our custom quests.
Quote:
{Removed because Arenanet does not like custom quests being posted in public view}
At the moment we are still working on a story element to retrive from that area for reward... and we want to write out the quest properly like they do in the game, this is just a concept model at the moment. It is based on something we suggested from the beta days and in a recent post in Guru. The Guild Quest Board.

Last edited by =HT=Ingram; Jun 19, 2005 at 11:30 AM // 11:30..
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Old Jun 17, 2005, 01:02 PM // 13:02   #6
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My issue with the new quests (love the skills they give and the fact that there -are- new quests) is that they don't appear to have been tested very carefully. Warning, the following could possibly *SPOIL* the quests if you've not done them yet.

The Ascalon Settlement has a fun introduction, after which the heroic foursome (Mhenlo, Cynn, Aidan and Devona) start following you in the most creepy way possible: at one inch distance. They don't fight, only Mhenlo heals, and basically you're being used as a 'taxi' to the Ascalon Settlement. Once they reach Greywind, they announce it was a pleasure fighting by your side (fighting?), and heroically run off to get stuck against the cliff one yard further.
A second issue with the quest is that it largely overlaps with a Merchant's Plea, which already served as the connecting quest to get people to explore from Lion's Arch to Captain Greywind. Starting this quest from the Gates of Kryta, with NPCs actually doing something, might be an easy way to give this quest some meaning - you could have Ascalon Settlers following along, similar to the Ascalon Refugees in the Shiverpeak mountains.

The Temple of Ages quest was indeed disappointing. It spawned a few White Mantle and a boss in an easily accessible place, not even bothering to link the boss Abbot with his footsoldiers (leaving the boss' assassination an afterthought with some decent pulling). Thankfully the boss at least dropped as many copies of the quest item as there were players - easy to get the quest over with. A simple improvement for this quest would be several stages of fighting, taking the fight into the Talmark Wilderness (no other reason to go here yet, it seems) which is right along the road you're currently taking anyway.

Finally, the Price of Steel quest. Connects nicely with the Hollow Log quest, a little tricky to find for players who already completed that quest but that shouldn't be an issue. Getting to Quarrel Falls is easy enough, but then a scout spawns outside that puts even Prince Rurik to shame: the moment the party spawns, she rushes off across the quest trajectory, aggro'ing everything along the way and only stopping when bodyblocked, where she'll be taking hits from the angry mob she attracted while occasionally using Troll Unguent. Fortunately her survival is not critical to the success of the quest, but trying to keep up/keeping her alive is pointless.
The Lost White Mantle soldiers put up a decent fight, then drop the amount of quest items required for -one- player to finish the quest. Questing with four people? You'll need to do the quest four times. The premise of the quest, obtaining steel from the White Mantle armour drops, gave me the impression it was intended to teach you something about expert salvaging armour drops - but none of that all, the quest items were simple quest items.
Most of these issues should be directly addressable - use Rurik's AI for the scout (the new AI is much better and will prevent her here from running off on her own), tell the scout to wait when the Lost White Mantle are spotted (instead of running right in to get herself killed) and reducing the amount of 'armours' needed to finish the quest so every party member can complete the quest with one outting, or to place the receiving NPC in the exploreable area itself so that the entire party gets the quest update when turning in the five armours.
Actually allowing the party to salvage some steel, or perhaps handing out one steel ingot for completing the quest, would give some meaning to the actual concept of the quest.
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Old Jun 17, 2005, 03:39 PM // 15:39   #7
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Good reply Silmor My thourghts excatly. The Ascalon run was easy and 2 of the group members had died. But I was still able to complete the quest. It would have been slightly harder to do if all the members had to be alive to qualify. That would then have been easy as you would just clear the area first before talking to them. This would have been better as a mission and the traveling should have been further out and having to protect and keep them all alive.

Im hoping Sorrows is what it says it is and its alot harder. We will see

I wasnt asking for replys from level 5's who still have the game to complete and dont see my problem.

Im a power player and put more hours in than I should (Ask the wife). thats how i play so am i the guilty party. Yes I can restart the game and use a different char and do the same missions again. But my main Char should not have to die because he has nothing left to do but farm.

I was asking from a lvl 20+ that we need something more to get our teeth into than a 5 minuet quest. When you guys reach my level you will find you can cull through them at this level.

I Think any quest mission updates should be targeted at the higher level players who have nothing to do than at the lower levels who still have a quest log full.
And yes I have completed every quest available except for about 3 at the start of the game that I lost when I advanced from the acadamy.
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Old Jun 17, 2005, 03:51 PM // 15:51   #8
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Actually I just hijacked your thread to report some flaws in the quests. I don't mind simple quests as much as quests that are semi-broken for no apparent reason (Cynn, Mhenlo, Devona and Aidan can fight. There's AI for them available. Why not use it?). There's no real rush in adding these quests, so there should be time to perform at least rudimentary testing on them.

I'm sure the new areas will present more challenge - they said new content would be tailored for level 20 characters anyway.
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Old Jun 17, 2005, 04:40 PM // 16:40   #9
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Quote:
Originally Posted by Silmor
There's no real rush in adding these quests, so there should be time to perform at least rudimentary testing on them.
Im confident we are still beta testing it for them.

Although I have just thourght that you would have a combined team of 10 members fighting for you and you could lead them off over the map regions fighting in other areas, So now not so sure it would be a good idea for them to fight lol
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